|<< Step1: Define Options||>> Step3: Rig Skeleton|
|Step2: Adjust Skeleton
User adjusts a so-called "Template Skeleton" to the proportions of the character. This will act as the foundation to the "Final Skeleton" that will be automatically created and rigged with animation controls in the next step (mimics Softimage XSI's "Biped Guide" workflow).
The adjustments to the Template Skeleton are carried out by transforming litte red wireframe spheres, that sit on every template skeleton joint ("adjusters"). Various mirroring options aid the overall positioning workflow and adjuster positions can be saved and reloaded.